using System;

namespace MechServer.Objects.Components.BodyParts
{
	public sealed class Head : MechServer.Objects.Components.BodyParts.BaseBodyPart
	{
		public Head(Guid parentObject,
			int maxArmorHitPoints,
			int currentArmorHitPoints,
			int maxInnerHitPoints,
			int currentInnerHitPoints,
			Enums.Status status) : base()
		{
			ParentObject = parentObject;

			MaxArmorHitPoints			= maxArmorHitPoints;
			CurrentArmorHitPoints	= currentArmorHitPoints;
			MaxInnerHitPoints			= maxInnerHitPoints;
			CurrentInnerHitPoints	= currentInnerHitPoints;

			Status				= status;
			BaseBodyPartType	= MechServer.Objects.Components.BodyParts.Enums.Category.Head;
		}
	}
}